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Thief 1981 full
Thief 1981 full






thief 1981 full thief 1981 full

You can climb onto the roof of the house and find an alarm. To get inside the house you first need to break in the front door you find keys under the doormat, but trying to then just use them leads to disaster. If you hang out in this location longer than one turn the neighbor calls the police. However, the premise works as a logical way to stay within the Treasure Hunt tradition since many of the other Treasure Hunt games (raiding a pyramid, say) also involve thief protagonists, just they don’t get acknowledged as such. Games where the protagonist is depicted straightforwardly as a criminal are rare for this era (although Burglar’s Adventure is another one we’ll see from 1981). There’s no intro text, but the premise is clear enough: you’re trying to break into a house and take their stuff, armed with a flashlight and pistol. The game was even good enough to give a year and author name on the first line of code: Copyright 1981 Randy Dobkin. It Takes a Thief originally looked too short to be an adventure game - less than 8K of space, when most adventures hit at least 12K - but since there were other adventure games on the list, I checked it anyway and hit gold. I found it amidst a giant stack of TRS-80 disks from Gary Hammond with contents given by index card (thankfully transferred to an Excel spreadsheet). We’re back to delightfully obscure territory here, with another game not mentioned on any of my usual sources.








Thief 1981 full